000 01870dam a22003854a 4500
001 0000066042
003 0001
005 20240904104110.0
008 150123s2006 maua 001 0 eng d
020 _a9781598632422
020 _a1598632426
035 _a(CStRLIN)NYUGB13480478-B
035 _a(NYU)NYUb13480478
040 _aFIF
_cFIF
_dYDXCP
_dHKP
_dNNU
_dDLC
042 _alccopycat
082 0 0 _a006.6 96
_222
084 _a006.696
_bPAR-A
100 1 _aPardew, Les.
245 1 0 _aAutodesk Maya and Autodesk 3ds max side-by-side /
_h[Book] /
_cLes Pardew and Mike Tidwell.
246 3 0 _aAutodesk 3ds max side-by-side.
260 _aBoston, MA :
_bThomson Course Technology,
_cc2006.
300 _a691 p. :
_bill. ;
_c28 cm. +
_e1 computer optical disc (4 3/4 in.).
500 _aCD-ROM in pocket.
500 _aThis book has one CD-ROM (4 3/4 in.) as an accompanying material. And further information is available as an additional item with barcode BK0050271.
500 _aIncludes index.
520 _aFor artists and animators currently using either 3ds Max or Maya, this book outlines the scope of what each program can do and how they complement each other. These two programs dominate the 3D market and knowing how to use both programs allows you to increase your effectiveness as an artist. This tutorial-style book explains how to create the same model or animation using either program. Each chapter contains a project that is created by one artist in Maya and another artist in 3ds Max in a side-by-side comparison.
521 _aAll.
630 _aMaya (Computer file)
630 _a3ds max (Computer file)
650 0 _aComputer animation.
650 0 _aComputer graphics.
700 1 _aTidwell, Mike.
852 _p50271
_dBooks
942 _2ddc
_cBK
999 _c20328
_d20328