000 | 01870dam a22003854a 4500 | ||
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001 | 0000066042 | ||
003 | 0001 | ||
005 | 20240904104110.0 | ||
008 | 150123s2006 maua 001 0 eng d | ||
020 | _a9781598632422 | ||
020 | _a1598632426 | ||
035 | _a(CStRLIN)NYUGB13480478-B | ||
035 | _a(NYU)NYUb13480478 | ||
040 |
_aFIF _cFIF _dYDXCP _dHKP _dNNU _dDLC |
||
042 | _alccopycat | ||
082 | 0 | 0 |
_a006.6 96 _222 |
084 |
_a006.696 _bPAR-A |
||
100 | 1 | _aPardew, Les. | |
245 | 1 | 0 |
_aAutodesk Maya and Autodesk 3ds max side-by-side / _h[Book] / _cLes Pardew and Mike Tidwell. |
246 | 3 | 0 | _aAutodesk 3ds max side-by-side. |
260 |
_aBoston, MA : _bThomson Course Technology, _cc2006. |
||
300 |
_a691 p. : _bill. ; _c28 cm. + _e1 computer optical disc (4 3/4 in.). |
||
500 | _aCD-ROM in pocket. | ||
500 | _aThis book has one CD-ROM (4 3/4 in.) as an accompanying material. And further information is available as an additional item with barcode BK0050271. | ||
500 | _aIncludes index. | ||
520 | _aFor artists and animators currently using either 3ds Max or Maya, this book outlines the scope of what each program can do and how they complement each other. These two programs dominate the 3D market and knowing how to use both programs allows you to increase your effectiveness as an artist. This tutorial-style book explains how to create the same model or animation using either program. Each chapter contains a project that is created by one artist in Maya and another artist in 3ds Max in a side-by-side comparison. | ||
521 | _aAll. | ||
630 | _aMaya (Computer file) | ||
630 | _a3ds max (Computer file) | ||
650 | 0 | _aComputer animation. | |
650 | 0 | _aComputer graphics. | |
700 | 1 | _aTidwell, Mike. | |
852 |
_p50271 _dBooks |
||
942 |
_2ddc _cBK |
||
999 |
_c20328 _d20328 |