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Game development essentials [Book] : video game art / Todd Gantzler.

By: Material type: TextTextPublication details: Clifton Park, NY : Thomson/Delmar Learning, c2005.Description: xvi, 328 p. : chiefly col. ill. ; 26 cm. + 1 CD-ROM (4 3/4 in.)ISBN:
  • 9781401840662
  • 1401840663
Other title:
  • Video game art
Subject(s): DDC classification:
  • 794.81526 22
Other classification:
  • 794.81526
Contents:
Basic 3d -- Textures -- Polygon count -- Making the model for the texture - Introduction to polygon modeling and mapping -- Modeling with the procedural approach, control and flexibility in poly count -- Lofting -- Making the texture for the model - advanced modeling and texturing -- Box modeling in depth -- Choosing the right modeling approach.
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Holdings
Item type Current library Call number Status Date due Barcode Item holds
Books Books Junaid Zaidi Library, COMSATS University Islamabad 794.81526 GAN-G (Browse shelf(Opens below)) Available 40614
Books Books Junaid Zaidi Library, COMSATS University Islamabad 794.81526 GAN-G (Browse shelf(Opens below)) Available 40613
Total holds: 0

Basic 3d -- Textures -- Polygon count -- Making the model for the texture - Introduction to polygon modeling and mapping -- Modeling with the procedural approach, control and flexibility in poly count -- Lofting -- Making the texture for the model - advanced modeling and texturing -- Box modeling in depth -- Choosing the right modeling approach.

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