Game development essentials [Book] : video game art / Todd Gantzler.
Material type: TextPublication details: Clifton Park, NY : Thomson/Delmar Learning, c2005.Description: xvi, 328 p. : chiefly col. ill. ; 26 cm. + 1 CD-ROM (4 3/4 in.)ISBN:- 9781401840662
- 1401840663
- Video game art
- 794.81526 22
- 794.81526
Contents:
Basic 3d -- Textures -- Polygon count -- Making the model for the texture - Introduction to polygon modeling and mapping -- Modeling with the procedural approach, control and flexibility in poly count -- Lofting -- Making the texture for the model - advanced modeling and texturing -- Box modeling in depth -- Choosing the right modeling approach.
Item type | Current library | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|
Books | Junaid Zaidi Library, COMSATS University Islamabad | 794.81526 GAN-G (Browse shelf(Opens below)) | Available | 40614 | ||
Books | Junaid Zaidi Library, COMSATS University Islamabad | 794.81526 GAN-G (Browse shelf(Opens below)) | Available | 40613 |
Total holds: 0
Basic 3d -- Textures -- Polygon count -- Making the model for the texture - Introduction to polygon modeling and mapping -- Modeling with the procedural approach, control and flexibility in poly count -- Lofting -- Making the texture for the model - advanced modeling and texturing -- Box modeling in depth -- Choosing the right modeling approach.
All.
There are no comments on this title.