Game development essentials video game art / [Book] :
Video game art.
Todd Gantzler.
- Clifton Park, NY : Thomson/Delmar Learning, c2005.
- xvi, 328 p. : chiefly col. ill. ; 26 cm. + 1 CD-ROM (4 3/4 in.).
Basic 3d -- Textures -- Polygon count -- Making the model for the texture - Introduction to polygon modeling and mapping -- Modeling with the procedural approach, control and flexibility in poly count -- Lofting -- Making the texture for the model - advanced modeling and texturing -- Box modeling in depth -- Choosing the right modeling approach.
All.
9781401840662 1401840663
Computer games--Programming. Computer graphics. Video games--Design.