Gantzler, Todd.

Game development essentials video game art / [Book] : Video game art. Todd Gantzler. - Clifton Park, NY : Thomson/Delmar Learning, c2005. - xvi, 328 p. : chiefly col. ill. ; 26 cm. + 1 CD-ROM (4 3/4 in.).

Basic 3d -- Textures -- Polygon count -- Making the model for the texture - Introduction to polygon modeling and mapping -- Modeling with the procedural approach, control and flexibility in poly count -- Lofting -- Making the texture for the model - advanced modeling and texturing -- Box modeling in depth -- Choosing the right modeling approach.

All.

9781401840662 1401840663


Computer games--Programming.
Computer graphics.
Video games--Design.

794.81526