Hands-On Unity 2021 Game Development - Second Edition (Record no. 485831)

MARC details
000 -LEADER
fixed length control field 03858cam a2200409Ma 4500
001 - CONTROL NUMBER
control field 1268279379
003 - CONTROL NUMBER IDENTIFIER
control field OCoLC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240422110829.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m o d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cnu||||||||
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 210916s2021 xx o 000 0 eng|d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9781801071482
Canceled/invalid ISBN 9781801077286
024 8# - OTHER STANDARD IDENTIFIER
Standard number or code 9781801071482
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)1268279379
040 ## - CATALOGING SOURCE
Original cataloging agency LIS CUI Abbottabad
Language of cataloging eng
Transcribing agency RDA
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 005.133 BOR
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Borromeo, Nicolas,
Relator term author
245 10 - TITLE STATEMENT
Title Hands-On Unity 2021 Game Development - Second Edition
Medium [electronic resource] /
Statement of responsibility, etc. Borromeo, Nicolas
250 ## - EDITION STATEMENT
Edition statement 2nd edition
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Name of producer, publisher, distributor, manufacturer Packt Publishing,
Date of production, publication, distribution, manufacture, or copyright notice 2021
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (710 pages)
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
365 ## - TRADE PRICE
Price amount 18883
Currency code pkr
506 ## - RESTRICTIONS ON ACCESS NOTE
Terms governing access Available to OhioLINK libraries
520 ## - SUMMARY, ETC.
Summary, etc. Achieve mesmerizing game experiences using the latest Unity 2021 features by following a practical approach to building professional games Key Features Unleash the capabilities of C# scripting to create UIs, graphics, game AI agents and more Explore Unity's latest tools, including Universal Render Pipeline, Shader Graph, UI Toolkit, Visual Scripting, and VFX graph, to enhance graphics and animation Build an AR experience using Unity's AR Foundation Book Description Unity is a comprehensive yet simple suite of tools for developing video games. You can use Unity to not only create video games, but also AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education. With this book, you will get to grips with creating a full game from the ground up, building it step-by-step and applying your knowledge as you progress. Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You'll be able to apply all the knowledge that you gain to a real-world game. Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games. By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools. What you will learn Explore both C# and Visual Scripting tools to customize various aspects of a game, such as physics, gameplay, and the UI Program rich shaders and effects using Unity's new Shader Graph and Universal Render Pipeline Implement postprocessing to improve graphics quality with full-screen effects Create rich particle systems for your Unity games from scratch using VFX Graph and Shuriken Add animations to your game using the Animator, Cinemachine, and Timeline Use the brand new UI Toolkit package to create user interfaces Implement game AI to control character behavior Who this book is for This Unity engine book is for game developers looking to migrate to the Unity game engine. If you are a developer with some exposure to Unity, this book will help you explore its latest feat..
542 ## - INFORMATION RELATING TO COPYRIGHT STATUS
Copyright statement Copyright ℗♭ 2021 Packt Publishing
Copyright date 2021
550 ## - ISSUING BODY NOTE
Issuing body note Made available through: Safari, an O'Reilly Media Company
655 #7 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
Source of term local
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element Safari, an O'Reilly Media Company
Corporate name or jurisdiction name as entry element Ohio Library and Information Network
852 ## - LOCATION
Copy number 10003000038591
856 40 - ELECTRONIC LOCATION AND ACCESS
Materials specified O'Reilly
Public note Connect to resource
Uniform Resource Identifier <a href="https://learning.oreilly.com/library/view/~/9781801071482/?ar">https://learning.oreilly.com/library/view/~/9781801071482/?ar</a>
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Books
Suppress in OPAC No
Holdings
Date last seen Total checkouts Date due Date last checked out Price effective from Koha item type Lost status Source of classification or shelving scheme Damaged status Not for loan Withdrawn status Home library Barcode Current library Date acquired
10/22/2024 1 04/20/2025 10/22/2024 04/22/2024 Books   Dewey Decimal Classification       COMSATS University Abbottabad Campus 10003000038591 COMSATS University Abbottabad Campus 04/22/2024